Levelling star power can get expensive quite quickly though, so in the early game you’re better off saving your money than opting for an upgrade once you have all 3 slots unlocked – particularly if you aren’t yet 100% sure on your build and role in competitive play. Brand loyalty is rewarded here too, as you’ll earn a badge for each brand you amass 30 and 100 stars in. If you find a specific piece of gear you want to take through to the endgame then by all means keep pumping the star power level, as you’ll be earning Ability Chunks as overflow XP rewards quicker. You can increase the star power of a piece of gear by finding it in the store again on successive days, after the stock has refreshed, or by giving Super Sea Snails to Murch. Simply put, increasing a piece of gear’s star power will either unlock an extra ability sub-slot (to a max of 3) or, if it already has 3 slots unlocked, will give you a small XP boost for the item when in use. This will set you back 45 Chunks for a main ability, and 10 for a sub ability, unless you wanted to double (or triple) up, which will cost 20 for two, or 30 for three. It’s not cheap, but it does mean that whatever vibe you’re going for can be achieved with whatever playstyle suits you. Murch is also able to edit a piece of gears abilities wholesale, providing you have the Ability Chunks required. Boost Star Power – which we’ll get into below.Reroll slots – for the price of a Super Sea Snail, Murch will reroll all secondary abilities on any piece of gear which has them all already unlocked.Scrub slots – for 20k in gold, Murch can remove any unlocked secondary abilities and give you an Ability Chunk in return.you just have to interact with a player in the hub, and select “Order Gear” on whatever of theirs is taking your fancy.īeyond this though, Murch offers a number of ways to improve your existing gear. As said above, he’s the intermediary for orders from the Splatnet shop, as well as procuring you gear from other players you can see in Splatsville. If you place an order here, you’ll have to collect it from the drip dealer himself, the one and only… Murch!Īnd what exactly is a Murch? He’s possibly the most important character in Splatsville, hanging around just outside the entrance to the lobby. There’s also the Splatnet Shop on the Nintendo Switch Online mobile app, which also refreshes daily, as well as giving you a heads-up on what brands will be featured in the next daily drop. You can unlock specific pieces of gear through playing the single player and Salmon Run modes – the latter being the source of the Bream-Brim Cap, which aside from looking the part (all oil-spilly and psychedelic) is proving to be fairly popular among the playerbase. The stock refreshes here at midnight every day, so try to get into a habit of checking them out whenever you play. The first you’ll encounter are the shops, which unlock at level 4. It may seem like a daft question, but you can pick up gear from a number of sources. Once you’ve unlocked all the abilities for a piece of gear, XP will earn you Ability Chunks, which can be used to choose what abilities you want on any given piece of gear. The sub-abilities you unlock will be random, though chances are stacked by merit of the gear’s brand – more on that later too. ![]() The abilities themselves are unlocked with XP, which is earned through playing online matches in the lobby. You can unlock more sub-ability slots by increasing the gear’s Star Power (more on that later). Each piece of gear has up to four abilities, consisting a main ability slot, and 3 sub ability slots, which can require unlocking. How does gear work in Splatoon 3?Īside from allowing you to express your aesthetic preferences, gear forms a vital part of the loadout you take into competitive play. Read on for an overview of how gear works, how brands affect abilities, Star Power, and more. It’s all well and good looking the part with Splatoon 3‘s gear – and you damn well should – but what good is it if your abilities are cancelling each other out, or you’re sinking XP into something with, god forbid, locked ability slots?Īnd while the gameplay is as superb as ever, I’d argue they don’t do the greatest job of onboarding players with the whole gear system.
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